new arrival Mutants outlet online sale & Masterminds discount Deluxe Hero's Handbook outlet sale

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new arrival Mutants outlet online sale & Masterminds discount Deluxe Hero's Handbook outlet sale
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Since 2002, Mutants & Masterminds has earned its title as the World''s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The M&M Deluxe Hero''s Handbook is the revised and expanded core rulebook of the game''s Third Edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero''s powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero''s Handbook is a beautiful full color hardback book that includes a Quickstart Character Generator and a new adventure set in Emerald City. Become a hero of legend with the Mutants & Masterminds Hero''s Handbook!

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4.7 out of 54.7 out of 5
321 global ratings

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Top reviews from the United States

Jessee Derringer
5.0 out of 5 starsVerified Purchase
They''ve also changed some of the lingo to fit the setting better. Feats are now ''Advantages''
Reviewed in the United States on April 4, 2018
I''ve always been a fan of the Mutants and Masterminds RPG, ever since first edition. After second edition came out I fell behind a bit cause of life events and such. I''ve recently had the ability to get back into nerdier things, and when I found out MnM3e was out, I had to... See more
I''ve always been a fan of the Mutants and Masterminds RPG, ever since first edition. After second edition came out I fell behind a bit cause of life events and such. I''ve recently had the ability to get back into nerdier things, and when I found out MnM3e was out, I had to grab it. There are more in-depth reviews here, so I won''t go crazy, but here is a small cliff-notes from a veteran of the game.

Pros: The game has been cleaned up substantially, and Green Ronin is taking steps to make it it''s own game and move away from ''just'' being another D20 system. For example, instead of having an 18 in Strength with a stat bonus of 4, you just have a Strength score of 4. Simplicity itself. They''ve also changed some of the lingo to fit the setting better. Feats are now ''Advantages'', for example. It isn''t huge, but it helps give the game more of it''s own identity. They''ve also scrubbed the powers and cleaned up a lot of the mechanics therein, while providing more options to players. Wrapping your head around some of the more intricate mechanics (Such as linking powers, extras, power arrays) can be daunting, but I consider that a pro cause, hey, it gives the customization some teeth! The artwork is great, and a huge chunk of the book is dedicated to setting and even gives you two small campaigns to run, helping you get a feel for the game before you start creating your own adventures.

Cons: Well, this thing isn''t cheap. I paid around 44 bucks for mine, which is almost 15-20 more monies than I paid for a lot of my Dungeons and Dragons 5e books. Still, if you love the super hero genre, it''s worth. Another small con is that I''m not entirely sure if the third edition is different enough to warrant buying a brand new book. If you''ve got the Second Edition, and ESPECIALLY if you''ve got many of the source books, you may wanna pass. A lot of the artwork is recycled (but not all) and the system just doesn''t feel like it''s gone through a lot of meaningful, substantial changes.
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Rafael
5.0 out of 5 starsVerified Purchase
Great game, but consider the basic book as a package with this one.”
Reviewed in the United States on December 7, 2019
Played this with my group this Thursday, and they really thoroughly enjoyed it. What I love about this system is how open and vague it is in some of the power descriptions, allowing it to encompass any number of potential ideas and superpowers, and unlike D&D or Call of... See more
Played this with my group this Thursday, and they really thoroughly enjoyed it. What I love about this system is how open and vague it is in some of the power descriptions, allowing it to encompass any number of potential ideas and superpowers, and unlike D&D or Call of Cthulhu (both of which I absolutely love) I find it a lot easier to make stuff up for this game. It’s fun, it’s simple, and it’s a lot more creatively free. By no means is it a perfect system, only one die being used allows for some enemies to seem unstoppable at times, yet it’s a very open, simple to run, and easy to pick up and play game if you can survive the character creation process. If you’re new to role playing games, or even just this game, I’d actually recommend picking up the basic hero’s handbook first or as a companion to this book. It takes a lot of guesswork out.
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Ed Pegg Jr
4.0 out of 5 starsVerified Purchase
Great book, but mostly a reprint
Reviewed in the United States on March 21, 2014
In 2011, the 3rd edition M&M Hero''s Handbook came out. It was followed by the very similar DC Hero''s handbook . These are virtually identical, but are excellent books for a superhero system. A sample simplification from previous... See more
In 2011, the 3rd edition M&M Hero''s Handbook came out. It was followed by the very similar DC Hero''s handbook . These are virtually identical, but are excellent books for a superhero system. A sample simplification from previous systems -- a totally normal person has stats of zero. If someone has a +1 bonus for Strength, the strength stat is 1.

The Deluxe Hero''s Handbook is identical to the Hero''s handbook, but with 3 new chapters.
1. Character Archtypes (50 pages): Battlesuit, Construct, Crime Fighter, Elemental, Energy Controller, Gadgeteer. Martial Artist, Mimic, Mystic, Paragon, Powerhouse, Psychic, Shapeshifter, Speedster, Summoner, Supernatural Creature, Totem, Warrior, Weapon Master, Weather Controller. A full write-up and variations for each of these character types.
2. Emerald City (29 pages)
3. Freedom City (17 pages)

Those are the only differences. If you already had the older books, these are the only new pages. If you''re new to the system, this is a great start, but I personally prefer the DC Hero book.
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hnelson15
5.0 out of 5 starsVerified Purchase
A bombastic and creative system with a long and painful character creation process.
Reviewed in the United States on August 22, 2021
You''ve probably already heard all the good things about this system; you can build, stat, and play as anyone from Batman to Sans. If you''re looking for a super power rpg system, you''re in the right place. A few things you should know though: -Character... See more
You''ve probably already heard all the good things about this system; you can build, stat, and play as anyone from Batman to Sans. If you''re looking for a super power rpg system, you''re in the right place.

A few things you should know though:
-Character creation takes a long time. Like over and hour per-character. And you''re going to feel like you''re doing your taxes most of the time. The game''s fun and surprisingly rule-lite once you get started, but it''s going to take some time and you''re going to want to *really* understand the system before making any complex characters.

-Characters are balanced through a point-buy system that factors in everything, including their equipment. This basically means that taking items away from a character or letting them use new items can seriously screw with a character''s balance if it goes on for more than a few scenes. This isn''t D&D where you can just find a +2 sword in a cave.

-This game is made for super heroes. You can run sessions in a fantasy or syfy setting or whatever, but the game gets really boring if you''re not running characters that can do super hero-level crazy stuff. This game''s made for teleporting iron mans and ghost-gunslingers; use it for that.
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David Barrett
5.0 out of 5 starsVerified Purchase
Sometimes new editions...
Reviewed in the United States on February 13, 2019
of a game system you have played for years are a major disappointment. After some reluctance, our group finally made the switch from 2nd to 3rd edition, and I can honestly say that there is no turning back. We are all quite pleased with the rules changes 3rd edition has... See more
of a game system you have played for years are a major disappointment. After some reluctance, our group finally made the switch from 2nd to 3rd edition, and I can honestly say that there is no turning back. We are all quite pleased with the rules changes 3rd edition has brought, and see us playing this regularly for years to come.
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Edward
1.0 out of 5 starsVerified Purchase
Do not buy this book!!
Reviewed in the United States on June 20, 2021
The pricing on these products is robbery. The pricing on this book continues to go up. I purchased my copy here about 8 months ago for $45. You can get most of these books via Green Ronin Publishing for under $40! So do not purchase this book here.
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Amazon Customer
1.0 out of 5 starsVerified Purchase
A failed attempt at improving the d20 system
Reviewed in the United States on March 5, 2019
This is a modified d20 system. I can see where they tried to simplify/streamline the system, but in my opinion they made it more complicated and unwieldy.

I am an old school gamer though, I can remember a time before d20 existed.
3 people found this helpful
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Thor
4.0 out of 5 starsVerified Purchase
Is the cheap glued on paper sticker really necessary?
Reviewed in the United States on February 14, 2019
The book is great and but they stick a cheap paper sticker over the barcode that leaves all the residue behind and tears away in pieces. Not saying don''t buy the book because it''s great, but this sticker on a paper book is a horrible decision.
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Top reviews from other countries

Matt
5.0 out of 5 starsVerified Purchase
Fantastic and Versatile
Reviewed in the United Kingdom on March 21, 2018
An incredibly versatile game! The book is gorgeous and can be used to run almost any kind of RPG, not just a superhero game. The character creation has the flexibility of GURPS but the game itself is easier to play than Dungeons and Dragons. I whole-heartedly recommend it.See more
An incredibly versatile game! The book is gorgeous and can be used to run almost any kind of RPG, not just a superhero game. The character creation has the flexibility of GURPS but the game itself is easier to play than Dungeons and Dragons. I whole-heartedly recommend it.
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Twinbladedwolf
5.0 out of 5 starsVerified Purchase
The Deluxe heroes handbook provides everything needed for any Super Hero or Villain campaign.
Reviewed in Canada on June 7, 2019
This deluxe heroes handbook gives all the useful advice needed to run a Mutants and Masterminds game. It''s short yet detailed and along with companion books Power Profiles, The Gamemasters guide and Gadget guide will give all the tools needed to run a game. Best part is...See more
This deluxe heroes handbook gives all the useful advice needed to run a Mutants and Masterminds game. It''s short yet detailed and along with companion books Power Profiles, The Gamemasters guide and Gadget guide will give all the tools needed to run a game. Best part is give advice to nearly every possible option available for q campaign, from World War 2 Supers fighting against evil to a possible modern resurgence of super people who are shunned by society. It is essential to run Mutants and Masterminds
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Amazon Customer
4.0 out of 5 starsVerified Purchase
Fine
Reviewed in Canada on June 16, 2019
There was only one thing I did not like about this book and that is how they explained how to make a character. Other then that the book was fine.
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David A Rice
5.0 out of 5 starsVerified Purchase
The best Superhero game out there
Reviewed in Canada on September 15, 2020
perfect for running a new campaign
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Stanley
5.0 out of 5 starsVerified Purchase
Great experience
Reviewed in Canada on November 15, 2020
The book came earlier than expected and was in perfect condition.
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